The roleplay aside, the city is freaking cool. Here’s why.
It starts off with a bit of history. Dalaran was originally founded by mages fleeing the restrictions of Strom (the unified nation before the Alliance) so they could practice their trade with some peace. They built the Violet Citadel (the city that we know call Dalaran) on an island in the cheap wow gold middle of Dalaran and the large violet gardens all around with their magical knowledge.
Of course, using magic like that comes at a price. Demons from The Burning Legion began showing up. Strom was ready to invade so they went to the High Elves and made a deal that formed the Order of Tirisfal. The order would appoint the Guardian of Tirisfal to protect Azeroth from the demons while they worked to control the use of magic to prevent any kind of special tears that would allow the demons to invade.
During the Second War, long after all of this, the Horde invaded Dalaran and razed the city. Of course, the Horde invaded EVERYTHING ELSE OUT THERE. So they rebuilt, like EVERYONE ELSE did. Then in the Third War they needed a book in order to go rez Kel’thuzad and bring about the summoning of Archimonde. Yeah,cheap dvds, AGAIN WITH THE KEL’THUZAD. That guy should just be the end boss of WoTLK.
Archimonde destroys Dalaran of course, because he’s a cool guy. They throw up a giant purple bubble and rebuild the city. In patch 3.0 they fly the city to Northrend and plant it in Crystalsong Forest’s skyline. There they sit at war with almost everything, the Blue dragons, the Scourge, and Harry Potter fanatics. Err, scratch that last one.
There are some really cool things about the city. There are potions in the Underbelly that can turn you into a fly or a walrus with extra fishing. There is an auction house only accessible to Engineers. The Alliance get a Beer Garden (lucky them). Windle Sparkshine will light all of the lights in Dalaran at night and sell an item that’s from the Harry Potter movies. Minigob Manabonk will “Manabonk” random players which sends them a wand to polymorph someone in Dalaran.
You can also jump off the edge of Dalaran and die in the forest below, if you so want to. Well, you can do that in Outland too, I suppose, but there is nothing like jumping off a floating city and wandering where your parachute went.
WoW is a solid game, the U.I. is streamlined and usable, and there is no lag unless it’s with you. When you start at level one you’re a pitiful example of what a warrior should be like. You have literally no abilities, nothing to do but jab things with a stick or somewhat pointy weapon or cast a spell that does less damage wow gold and takes longer to use. Within ten levels you’re a holy or unholy warrior of justice setting enemies on fire, summoning pets to your side, and then your journey gets progressively better. You’re getting new gear and work your way to flying around bombing enemies,led lights, killing major characters in the lore, and finally reaching the 80th season where you stand on piles of gold, wearing shining armor, and destroy everything in your path. You end up throwing your blade up to old gods, immortal kings, and betrayers.
WoW is so good because it appeals to everyone. It’s not a risk taker; it doesn’t try something new and rush it out the door then cries when it fails. It knows what people want. They want to login and kill things, alone or with friends, and they want to feel a sense of power. They don’t want to read manuals to figure out how to do the very basic things like combat nor do they want to suffer a grind that never rewards them.
With that said, I wish more game developers would learn from WoW. Learn from the good things about it. It’s not questing or yellow exclamation points that make WoW. It’s not the combat, the classes, or the spells. It’s the whole experience. It’s not the U.I. (or the U.I. icons that some games tried to steal), it’s how easy the U.I. is to use. It&rsquo,coffee mugs;s not the questing system that everyone plays for; it’s the fact that it gives you a pleasant game experience. It’s not the combat with swords or magic, it’s the fact that combat is easy to get into and responsive.
So you don’t have to steal how WoW’s U.I. looks to make a good game, you just need to have a U.I. that provides the same kind of function. You just need an easy to use U.I. that tells you what you need to know and doesn’t include too many other details. You don’t need to steal WoW’s combat to make a successful game, you just need to see the mojo behind it. It’s not the questing or combat either, but instead the basic principles behind it.
Before game developers continue to release games that underwhelm at the start or completely copy WoW and fail at it they should wow gold look through the game to see why it’s such a success. They should take their time in development and focus on these key aspects, chop off a ton of the extra “features” that they think are cool but development time will make them faulty, and finally they should simplify the game enough that it’s easy to get into but still has enough depth to keep you playing for a long time.
Pulling Rugs and Floating Cities - buy wow gold
查看全部回复
我也来说两句
